I think the player should be able to choose a more or less freaky path, in the same way other things branch. They have a bit going with the Daisy stuff at character creation, but it's not really enough to inform what gets thrown at us in a sophisticated enough way to handle all comers. Like a convo choice, so the machine can be clued into to who they're are dealing with. ![]() I think based on the response they should probably leave the current presentation in tact, but with some sort of upfront qualifier. Just like in DA or SWTOR (and any driving game really) where the player often elects to play as the thing they're attracted to or whoever they want to watch running in front of them or in cutscenes for hours on end, but then nevertheless wants retain their own (the player's) orientation for the romantic interactions. Also a tacit acknowledgement that when it comes to this sort of stuff, player wants tends to eclipse what the character might have wanted (or what the writers intended there.) In other threads the playersexual angle was mentioned as being pretty prominent. The general point of the thread is that her presentation during the sex scene is pretty refracted via the lens of whatever the player is bringing to the table on that score. ![]() ![]() Well I think the issue is that, it's a lot stronger for some than it is for others.
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